Environments created for the idle strategy game Marine Force: Heroes of War.
I led the overall art style for the game, working closely with the Chief Game Director, Mark Allen, to establish and maintain the visual direction. I also provided ongoing feedback and guidance to the environment artists, Sean Tomkins, Brandon Barnes, and Thomas Woolf, ensuring consistency and quality across all assets.
For the environments shown here, I developed a variety of assets used to populate the scenes, translating top-down blockout concepts from the Design team into fully realised, playable levels featuring structures, obstacles, and enemy units.